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I design and ship games and real-time 3D applications with Unity. Seven years with the engine, four published applications on Steam and Google Play, and project leadership on teams of up to sixteen people.
I work on the game itself (game design, core loop, level design) as much as on the technical side: gameplay, shaders, visual effects, optimisation and store release. I produce my own 3D models and my own VFX, which lets a small project move forward without an extra artist on the team.
Alongside that, five years of professional IT in .NET development and system administration gave me hands-on knowledge of deployment, hardware and production constraints.
End-to-end production, from concept to release: game design, core loop, level design, prototyping, project leadership and store publishing.
Product configurators, industrial visualisation, digital twins, demonstration applications. Modelling, shaders and performance optimisation.
Training modules, interactive walkthroughs, museum experiences. Design of the learning loop, the gameplay and the interface.
In-house Unity tools, Python scripts, API and AI integration into an existing production pipeline.
An incremental horror game set on a factory line. You tighten bolts, automate the line and hire employees, then recycle them once they stop being useful. Released on Steam on 24 August 2026 to positive reviews.
Steamworks SDK integration: 23 achievements, localisation into five languages, platform review passed and patches shipped within days of launch. Two endings, fourteen scripted call sequences.
A card sandbox mixing automation, incremental play and real-time strategy. Every unit, resource and machine is a card: you harvest, automate production through magic, recruit an army and command it in RTS mode. Several hundred cards, several planets.
My longest-running project: design and development under way since late 2024, alongside a full-time job. Store page live, release date to be announced.
Leafy is a hidden idle game inspired by Stacklands. Your resources are represented by cards that you can move, stack, use for crafts, actions, or even donations. Your goal? Save the universe with a universal seed! The game was made in 2 months. I was the project manager and developer, and the game offers over 4 hours of content!
Looking For A Player is a narrative game inspired by Stanley Parable. You play as a player who follows a tutorial, but your instructor is very ill-willed! The game was created for a Game Jam with the theme "Make me smile". We finished 2nd!
Coil-E is a 3D platformer where you play as a small robot who can equip different elements he collects. His goal is to reclaim the junkyard and get revenge on those who banished him! The game was made in 2 months, with a team of 8 people. I was the project manager and developer!
It's a platformer where you help a witch find their lost power, I made it for the Valentine's Day, I made the character, so she looks like my girlfriend, I made everything alone with some downloaded assets, it took me 2 weeks, I'm proud of this, maybe because she really like it!
It's a vampire survivor like, you need to survive to kill a boss and gain money to upgrade your character powers. This game took 4 months of Team Work. I made it with a 2D artist and we both designed the game.
I try to challenge myself to make a game in 48h, it's a clone of splashy, an Hyper casual Game. I used DOTween for the animation.
It's an idle game made for a gamejam, it was made in 48h with Kenney assets,I made it with Unity. This was a fun experience and I will totally make more gamejam!
It's a platformer with fun controls like dash and double jump, you have to kill monster on your way to get informations about this world. This game took me 2 weeks of solo dev, I made it from scratch on Unity. This was my first story game!
It's a multiplayer top down game made with Mirror Networking on Unity.This prototype took me 2 days to create, there is 4 room, each one private to a player, player can also fight together and fight monster.
my last published game, a physic based game where you need to balance some shape to stack all of them and go to the next level! I made this game with my girlfriend, she made all the art, and I focused on the programming. I made it with Unity in C# and we got some nice review on Google play!
I tried to make a water shader with reflection and bloom on the light, a fun little experience to start with the shader graph of Unity.
This is a school project, we made a raycast engine in C without library, we were 2 on this project, I add some teleporter to our game to add a non euclidean feeling, it works really well. We got all the points and the bonus points !
My first published game! Made with Unity, I made the art and the programming, it's still available on google play, my journey in game dev started with this game!
Level 2 support on business information systems, automation of recurring tasks.
Application development in C# / .NET, taking over and maintaining an existing codebase.
Management of several mobile fleets, remote support and user training.
Unity, game design, optimisation.
Remote network support and server provisioning.
Server administration, workstation maintenance, automation in Python.
C programming, graphics development, library building, team projects.
French technical high-school diploma: IT support, hardware, server setup.
Unity, URP, Shader Graph, VFX Graph, performance optimisation, multi-platform builds
C#, Python, C, JavaScript, SQL, HTML/CSS
Core loop, level design, balancing, prototyping, project leadership
Steamworks, Google Play Console, itch.io, build and update management
Django, .NET, REST API integration, databases
3D modelling and texturing, real-time visual effects, illustration
A game to design, a real-time 3D application to build, a prototype to ship? I work through an umbrella company: contracting is straightforward and invoicing is immediate.
pro.luis.nieto@gmail.com +33 6 95 28 50 36© Luis Nieto. All Rights Reserved 2026